Two Base Errors
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I did a lot of research into this for Season Ticket Baseball.
1-Base Errors: 4.3 per 600 Plate Appearances that let the batter reach base (ROE) are rarer in real life than they are in a game like Strat-O-Matic.)
I broke out the ROEs into slow runners (Speed or 2 or less in Season Ticket) and fast runners (Speed of 5 or more) and found that 2-base errors generally only occur with fast runners: So it didn't make sense to have 2-base errors occur randomly on every infield error result. To get the right result without an extra die roll, I put 86% of 2-base errors on the Batting Cards and the remaining 14% in the Rare Plays table*: next In Strat-O-Matic baseball, the percentage of 2-base errors for INFIELDERS differ arbitrarily between each of the various error ratings, but it appears to shake out as an overall 20 percent. Gamers can choose whatever 2-base error percentage they like by using a percentage dice roll whenever certain errors occur in replay, instead of accepting the 2-base error that the game you're playing spits out. For INFIELDERS, I allow for the possibility of a three base error occurring, but only for PITCHERS , THIRD BASEMEN, FIRST BASEMEN, and CATCHERS...and only for them on BUNT plays... On such BUNT plays, if a 2-base error comes up (my modification allows for pitcher, catcher, third basemen, and first basemen to be charged with errors when SPEED or DEFENSE readings occurs from the bunt charts)... a 3-base error may occur when the lead runner tries to advance [a DECIDE play] and score. In Strat-O-Matic, I use runners SPEED minus 7 plus/minus rightfielder's ARM rating plus rightfielder's RANGE to calculate the safe range of the lead runner for wild throws to first base by infielders on bunts. |
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